Inclusivity
Creating a place people want to be
DEI has become a negative buzz word in recent months and years, but inclusivity benefits everyone
According to CPI
More diverse companies are 70% more likely to capture new markets, generate nearly double the revenue derived from new products and services, and have more than double the cash flow per employee over a three-year period.
If your target audience isn't represented by the employees making the product how can you expect to understand, attract and captivate your audience?
If you aren't representing a wide range of people in your games, whose revenue are you losing out on?
With talent attraction and retention who are you putting off from applying? Who is leaving too soon? 'Diversity' sometimes invokes of a series of tickboxes of stereotypes or caricatures but inclusive practices benefit everyone:
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Working parents
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People from different economic backgrounds
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People with autism, ADHD or other neurodiversities
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Health difficulties both physical and mental, including anxiety
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People raised in a variety of countries, cultures and religions
I have a proven track record in fostering inclusive studios and building diverse teams
Netspeak Games
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50/50 gender split in the SLT (both from recruitment and promotions,)
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Average 50/50 gender split across the company
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0% mean gender pay gap
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44% of all staff either a person of colour, mixed race or have citizenship of a country outside of the UK
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26% of staff openly identified as LGBTQIA+
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Significant number of staff was open about being autistic, having ADHD or having dyslexia
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Significant number of staff were open about suffering from GAD or depression
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Finalists for the diversity award at the Gamesindustry.biz UK Best Places to Work Awards 2023
Fusebox Games
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SLT was 43% female, 29% People of Colour, 43% LGBTQIA+
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Overall 50% gender split
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25% employees were People of Colour
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30% employees openly identified as LGBTQIA+
Failbetter Games
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35% employees were female
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17% employees openly identified as LGBTQIA+
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Won the 2017 Gamesindustry.biz Best Place to Work (Small Studio) award
Services
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Reviewing external and internal communications and documentation
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Writing and reviewing policies
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Bullying in the workplace
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Social media policies
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Studio response to attacks from community or media (for example over game content, or a trans member of staff)
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Inclusive hiring review and guidance including JDs, Linkedin reach outs, interview language and practice and studio comms that have had proven results
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Review of progression and management structures
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Review of working hours, location and practices from an inclusive lens
